- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello.
Im am pretty experienced with 3DS Max, but transfering to Maya now. In Max, it is VERY easy to give specific coordinates to a vertex or the pivot piont, Simply pick one and insert the numer in the x,y,z boxes. They also tell where they are at the moment, when chosen.
However, in Maya I cant find any x,z,y coordinate info. Lets say I have a lot of vertex's in different spots, and want to give one the same hight as another one. How would I get the z,y,x coordinate info from a vertex and manually give a vertex z,y,x coordinates.
I just want to see the coordinate info on a vertex and be able to change them. I cant find any info about this.
I kinda have the same question about moving the pivot point. I have a barrel, and want the pivot center, but in the bottom of it. I also want the pivot in the 0,0,0 coordinate after that. I can center it on the object, but giving it the exact height as the lowest vertex seems impossible. I know I can snap the pivot, but that doesnt help me at all in this case.
And when in vertex mode, why does the pivot not go to the selected vertex? is it not supposed to do that manually?
it is very hard to move a vertex around when I have to controll it with a pivot far away from it.
please help 😄
Solved! Go to Solution.