Message 1 of 11

Not applicable
08-09-2018
10:03 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi,
Does anyone know if its possible in Maya to smooth a mesh using Hard edges to control the subdivision (see attached 3DS Max image).
The only option I can find in Maya is to use the Maya Catmull-Clark option and use ‘Propogate Hard Edges’ and ‘Preserve Hard Edges’ but it doesn’t work the same way as 3DS Max does.
The only workaround I’ve been able to find in Maya is to extract the faces (keeping them part of the original mesh) and it then smooths both surfaces separately just like 3DS Max.
Solved! Go to Solution.