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Visual Textures Missing on Character Model

Visual Textures Missing on Character Model

29082544
Explorer Explorer
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9 Replies
Message 1 of 10

Visual Textures Missing on Character Model

29082544
Explorer
Explorer

Screenshot 2023-07-04 at 13.38.32.png

Screenshot 2023-07-04 at 13.37.04.png

  This is how the model looks when it appears in the viewport, Why is this ?

The model was sculpted in Zbrush and imported to Maya as an FBX 

The model consists of about 3 million polygons 

Working in Maya 2024

 

Any help is appreciated

1,490 Views
9 Replies
Replies (9)
Message 2 of 10

Christoph_Schaedl
Mentor
Mentor

Have you assigned a shader with the textures?

 

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https://linktr.ee/cg_oglu
Message 3 of 10

29082544
Explorer
Explorer

Hi, @Christoph_Schaedl  Yes I have added an image texture to the model and the issue still persists, However in wireframe mode there is no visual distortion as depicted in the screenshots. I'm currently working in 2024.1 

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Message 4 of 10

damaggio
Mentor
Mentor

"However in wireframe mode there is no visual distortion???"....can you explain what you mean by this? and provide more info (Various Screenshots)  on where you got the model, textures ,Uv coordinates and shading networks.

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Message 5 of 10

29082544
Explorer
Explorer

Notice that the wireframe is clean, there is no visual gaps in the wireframe that are consistent with the gaps that appear on the texture, I'm using Lambert for the shading with an image texture painted in substance painter 

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Message 6 of 10

damaggio
Mentor
Mentor

Looks like you have thickness on the fabric, it should be single sided , the inner  faces are showing on the camera side of the model. You can adjust the scale of the model and the camera clipping plane so that they don't show up in the viewport. You can also talk to the modeler who sculpted it and inform that this   is not how characters are made in production or for sale.

Best regards.

 

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Message 7 of 10

29082544
Explorer
Explorer

thanks much, it was the inner faces of the model, pulling the faces inward worked 

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Message 8 of 10

damaggio
Mentor
Mentor

Good, just remember you still have millions of polygons wasted and ballooning your scene size.

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Message 9 of 10

29082544
Explorer
Explorer
What would you recommend would be an ideal polygon count for a character that is intended for animation purposes (like short film) Somewhere between 50 000 and 100 000 ? Thanks in advance
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Message 10 of 10

damaggio
Mentor
Mentor

This character is useless for animation unless you retopo the whole thing. Characters can have a variety of polygon count depending on what is going to be used for. If animation is something you wanna learn there are many free rigs online you can find to download and practice and there are many animation schools on the internet that offer full courses for beginners or intermediate level.

https://www.animschool.edu

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