Rebuild surface problem

Rebuild surface problem

mcw0
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Rebuild surface problem

mcw0
Advisor
Advisor

I create 3 nurbsCircles and position and shape them.

bug01.PNG

Another view from perspective

bug02.PNG

I now loft 2 sets of 2 curves starting from the left most curve to create a 2 1-span nurbsSurfaces.

bug03.PNG

Now I do an attachSurface with the blend option.  Once blended, I turn on "Blend knot insertion" and set the parameter value at 0.25.

bug04.PNG

Now I want more spans going around the surface.  So I use rebuildSurface for only the U direction.   And I set the spans to 18.  The bottom surface is the result.  Not what I want.  Notice how the surface has changed in the V direction as well.  The middle surface is the original.  And the top surface is what I want.  Notice how the V direction hasn't changed.  But I had to do this manually by first rebuilding my loft curves to 18 spans.  And then repeating the loft operations and then the attachSurface operation.

bug05.PNG

 

Why can't Maya respect the U only direction for the rebuild surface function?  This happens in the V as well.  Basically, rebuildSurface is not doing the right job.  This is a bug but the Bug Report site is not displaying correctly so can't report this.

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