Proper way to Mirror Geometry? (Creating a human form)

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Hello, I was hoping you could help with something. I don't have the files with me to attach but I think this question might be pretty general to understand.
I'm creating a human form for a college course. I've been creating half of the body because I assume I can mirror the geometry later on. I've run into problems that I just can't seem to figure out by google searching.
1. How can I make the edge that I'm mirroring perfectly in the center of the stage? So that the mirror is perfect?
2. Is there a way to mirror "creases" (that option for creasing the smooth preview, for things like lips and stuff). When I mirror, the creases don't mirror so the geometry isn't considered symmetrical (I think)
3. I think I figured this part out. I need to merge all the middle vertices right? Is the best way to select the middle vertices and press "merge componants"? or is there an appropriate way?
4. Lastly, I think I saw someone in a video show and hide the other half of the body during sculpting. Maybe "mirror geometry" isnt the proper tool? Is there a way where the geometry is created and edited symetrically in real time from start to finish?
Thank you SO SO SO much for any help. This has been killing me.