Modeling: Why are some polygon objects dark?

Modeling: Why are some polygon objects dark?

Anonymous
Not applicable
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Message 1 of 11

Modeling: Why are some polygon objects dark?

Anonymous
Not applicable

I'm modeling a cartoon man. I've started working on the shoes but the shoes look dark. Darker than any other body part. Why is that? At first I thought it was the normals but i flipped that, it didn't help.

I'm also modeling the teeth. I have the same problem there. I don't know why but they're looking pretty dark. What should I do? I'm using maya 2015.Screenshot (20).png

 

Screenshot (13).png

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Replies (10)
Message 2 of 11

pshwayka
Advisor
Advisor

Have you assigned any materials to the model, or are you just using the default Lambert?

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Message 3 of 11

Anonymous
Not applicable
Nope, I haven't assigned any materials.
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Message 4 of 11

damaggio
Mentor
Mentor

Are your Normals facing out?

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Message 5 of 11

pshwayka
Advisor
Advisor

In her first message, she said she had checked that, but they really do look reversed, don't they?

 

 

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Message 6 of 11

pshwayka
Advisor
Advisor

What happens if you switch viewport renderers? Right above the viewport, click on Renderer and try one of the Legacy options and see if that makes a difference.

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Message 7 of 11

Anonymous
Not applicable
Thanks, it doesn't happen when I switch to legacy high quality viewport. what does that mean?
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Message 8 of 11

pshwayka
Advisor
Advisor

Might have something to do with your graphics card.  It seems like different cards perform differently using Viewport 2.0.

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Message 9 of 11

Anonymous
Not applicable
Thanks! Mystery solved 🙂
it never happened with maya 2014 😮
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Message 10 of 11

pshwayka
Advisor
Advisor

That may be because 2014 didn't default to Viewport 2.0 so you probably never noticed...

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Message 11 of 11

Anonymous
Not applicable

I don't think that will affect the mesh when I start texturing

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