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10-23-2019
12:17 PM
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Hello all, i have a question about maya workflow pipeline, if someone would take time to explain and help me i would appritiate a lot!
First of all I wanna make 3d model then i wanna sculpt it and then properly paint it.
Hope you can point me in right direction.
As far as i understood it it's like this: 3d model in maya > Zbrush > Substance Painter
When i do baking process? Sculpting in Zbrush make it extremly HiPoly
Is it possible to paint it in SP and then when all finished return it to Maya to put in scene and render it?
What and where does UV play it's part?
Thanks friends!
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