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Hi,
I am having the problem that i have a simple charcater with 25K Polycount and the UV editor is extremely slow.
For ex. i want to move uv shells and it reacts very sloooow. Very frustrasting.
Win 10, 64 bit
Maya 2018, Update 2
Nvidia GTX 1060, 6GB Vram
Any help or do i have to export the obj and do the uv editing in an external software?
Solved! Go to Solution.