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...trying to model an F100 turboFan jet engine and while most of the surface edges are beveled while keeping the cylinder smooth i am struggling to create a rigid cross-grid on the core part of the engine that will maintain the hard edge of the cross pattern without losing the smooth substructure...even when modeling it in two separate parts the top section becomes square and rigid. Q: how would you model the reinforcement Xpattern on the surface of this cylinder where the surface edges follow the smoothness of the cylinder but maintain the sharp hard edge of the pattern.
I have tried the "set to face" command and hard edges including creating actual hard edges in softImage which works a lot better than what i can find in Maya2018 but no matter the effort, it still results in blocked out faces along the surface of the cylinder.
??? anyone???
Solved! Go to Solution.