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Import large image as a image plane.

Import large image as a image plane.

skivi
Explorer Explorer
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Import large image as a image plane.

skivi
Explorer
Explorer

Hey people,

 

I have an issue that i can't solve for a  few days. Tried to Google it, find some solutions, but they don't work for me, so if anybody can help i'll be very glad 🙂

 

So, i have a very large image (png file resolution 69441x61633 pixels and size of image is about 1GB) that i have to use as an image plane (reference) for modeling the airport. When i try to import that image into Maya, i get a warning: GPU memory limit exceeded (... clamp texture resolution in Viewport 2.0...). I tried that but didn't work. Next, i decreased the image resolution a few times, saved it as a jpg,  but still the same. 

I also tried to import as a Free Image Plane, but nothing new happened.

 

Is there any solution to import that image, coz i need it as a guideline for modeling?


My GPU is NVIDIA GeForce GTX 1050 Ti (4 GB vRam).

 

Thanks.

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hamsterHamster
Advisor
Advisor
Accepted solution

Saving another format - e.g. JPG - is just a way to store data on the drive. When it is unpacked into video mem, the data occupies same amount of data, which is determined by amount of pixels.

And, in your case, the amount is wayyyy too large. The texture needs to be decreased some ten times.

Work with lesser resolution, e.g. something 8192 x 7271; if it is too blurry, split your original (or its halved version) to smaller pieces. Instead of imagePlanes, you can use textured pPlanes.

Or, get your ref image into vectors, and import it as curves, which will give you most precise reference. Use either AI or SVG file. At least vector file is even more easier to split into blocks or layers.

 


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

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