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How to split mesh into different parts and group them?

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05-11-2020
03:59 PM
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Hi
I got a character rig into Maya. The model was created as a low poly one in lightwave and I had to convert it appropriately to import it in Maya. Now it comes as a whole mesh in Maya. I'd rather it be separate pieces (head, body, limbs etc) Is there a way to separate the mesh into different parts and group them all together at the end? I need it to be pieces so I can work individually. Alternatively, is there an option to select a portion of the mesh and hide it, leaving visible only the part of interest?
Thank you