Announcements

Between mid-October and November, the content on AREA will be relocated to the Autodesk Community M&E Hub and the Autodesk Community Gallery. Learn more HERE.

How to create edge beetween two vertices

How to create edge beetween two vertices

Silverland
Collaborator Collaborator
5,510 Views
8 Replies
Message 1 of 9

How to create edge beetween two vertices

Silverland
Collaborator
Collaborator

 

 

 

Here on the simple exampe i am showing you the problem. How do i connect beetween two vertices so that it will create edge there only

 

 

Безымянный.png

0 Likes
Accepted solutions (1)
5,511 Views
8 Replies
Replies (8)
Message 2 of 9

mspeer
Consultant
Consultant

Hi!

 

You can't.

 

An Edge needs an adjacent face.

0 Likes
Message 3 of 9

Silverland
Collaborator
Collaborator

Its very sad because it could be very handy in some modelling cases. In Blender you can do that.

0 Likes
Message 4 of 9

Anonymous
Not applicable

huh interesting. i am used to maya. when would that help?

0 Likes
Message 5 of 9

timdan
Advocate
Advocate

I'm curious why you'd need an edge without a face? You can use the bridge tool in your example to close in that whole if that's what you're after.

+ timdan

-
http://www.timdan.com
0 Likes
Message 6 of 9

Silverland
Collaborator
Collaborator

Here is the answer guys on your questions why i need to do that. Watch this Blender tutorial and you will understand why extruding single vertices can be useful. https://www.youtube.com/watch?v=MdAR-O_DwSs

 

 

You  can make a whole model by only extruding the vertices,connecting them and then fill them with faces in one click like he does it at 6.52 on tutorial. And this is just one example but i remeber when i was modelling this car in Blender -https://www.youtube.com/watch?v=dhESzRJgv0Y i was using it a lot in different places of the mesh

 

So basically extruding single vertices can be very useful for tracing the object. For example when you use blueprints you trace blueprint all the way around and once you happy you just fill the holes with faces

 

But it seems like Maya allows extruding vertices but its completely useless because you cannot  fill them with faces or even connect two vertices together

0 Likes
Message 7 of 9

timdan
Advocate
Advocate
Accepted solution

Oh, I see. That's what the curve tool is for in Maya.

+ timdan

-
http://www.timdan.com
0 Likes
Message 8 of 9

Silverland
Collaborator
Collaborator

Thanks i need to learn more about Maya curves, hopefully its reliable replacement for this Blender feature of extruding vertices. In Blender you can do this with the curves as well but i hoped i could do this with vertex in Maya

0 Likes
Message 9 of 9

mspeer
Consultant
Consultant

Hi!

You may also have a look at:

Mesh Tools -> Create Polygon and

Modeling Toolkit

 

 

"So basically extruding single vertices can be very useful for tracing the object"

There are multiple other ways to do this in Maya and other 3D applications.

0 Likes