Transfer Vertex Order

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Hi, I'm trying to export a blend shape to a rig I made in another program to create a face rig for a character. I've narrowed the problem I'm experiencing as an issue between the Vertex order of the exported Blend Shape and the Vertex Order of the actual mesh in Poser. I exported the head bone and imported it into Maya to use the Transfer Vertex Order command on the head in Maya and the Head Bone Obj. The two OBJ's had the same amount of polygons on them and I deleted all the history on both objects to use the Transfer Vertex Order command however the option was greyed out in the Mesh Window. Am I doing something wrong or are there more requirements for using the option?
I am using Maya 2017 on a Mac updated to Mac OS Sierra 10.12.5
I will provide more information if it's needed.
Thank you!