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Help! Use Geometry after simulation
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02-09-2021
05:46 AM
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hey
I want to create a pile of debris using Maya Shatter Effect and Dynamics follow the tutorial on Youtube (https://www.youtube.com/watch?v=f80LFuUgF7g). Everything looks fine and I duplicate these pieces want to bring into ZBrush. My problem is I cant retopo or quadrangulate them to get suitable topology for Zbrush. I even export these pieces as obj/FBX trying on retopo, not work. Can somebody give me any advice?