Help! Use Geometry after simulation

Help! Use Geometry after simulation

Anonymous
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Message 1 of 4

Help! Use Geometry after simulation

Anonymous
Not applicable

hey

I want to create a pile of debris using Maya Shatter Effect and  Dynamics follow the tutorial on Youtube (https://www.youtube.com/watch?v=f80LFuUgF7g). Everything looks fine and I duplicate these pieces want to bring into ZBrush. My problem is I cant retopo or quadrangulate them to get suitable topology for Zbrush. I even export these pieces as obj/FBX trying on retopo, not work. Can somebody give me any advice?

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699 Views
3 Replies
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Message 2 of 4

damaggio
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Mentor

Retopo in Zbrush >Remesh

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Message 3 of 4

Anonymous
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Thanks first, Problem is if the topology not good enough, by import into Zbrush, i get a mess. 🙂

Message 4 of 4

damaggio
Mentor
Mentor

That’s what remesh does, cleans and retopo to quads. Importing doesn’t do anything until you remesh in Zbrush.

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