Group of objects deforming to Object! (AutoModeller Pro basicly!)
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hey every,
So im getting pretty close to replicating what AutoModeller Pro dose for 3D Studio MAX in maya with MAYA MASH (god love MASH)
here is a Link if you never seen AutoModeller pro ( http://www.scriptspot.com/3ds-max/plugins/automodeller-pro ) ITs awsome and epic!
So Far i'v managed To get the Brush effect to work with place node in mash and the world node so i'm getting really close to AutoModeller but iv hit a bit of a wall in mash.
I can't seem to deform object around the base object ( or don't know how to do this! to be honest. ) kinda like bellow!
Any advice on how to do this effect. im trying to create a honeycomb pattern around a Organic shape but yet to keep it procedural so the Art director can have flexibility to change it.
thanks you.
Best regards