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11-16-2016
01:09 PM
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I am not sure if there is some feature in Maya or maybe it's another application like Zbrush, but is there a way to have the Polygons re-distribute themselves after you've pulled on them with the sculpt tool? Right now they are just pointy and don't look right at all. i can't seemt to get them to do what i want, and now there are very few polygons in the parts that I have sculpted.
Dave
Solved! Go to Solution.