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so i have a body mesh i want to extract the face as a separate mesh, i go through this process:
1. select the faces of the mesh i want to separate
2. click Extract with keep separate extracted faces option checked with offset of 0
3. i check Keep Faces Together on, with the rest set to 0.
after that i get two meshes like i wanted the body and the face, but the face mesh has some random vertices that are unconnected now.
am i missing something in the process? if not how can i fix it? merging the unconnected vertices works but there are so many its not possible to go through them all to check
Solved! Go to Solution.