Displacement to Polygons with history does not work with Parallel evaluation

Displacement to Polygons with history does not work with Parallel evaluation

mcw0
Advisor Advisor
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Displacement to Polygons with history does not work with Parallel evaluation

mcw0
Advisor
Advisor

Since the Bug Report page is not displaying correctly, I thought I'd document this problem here.  I created a polyCylinder.  Duplicated it and scaled it a bit bigger than the original.  Smoothed the bigger cylinder and sculpted it to create my displacement map for the original cylinder.  I used Transfer Maps to create the displacement map and shader assignment.  Then I used Convert Displacement to Polygons with History.  When I animate any aspect of the displacement map, nothing updates.  Then I noticed my evaluation mode is set to Parallel.  As soon as I set this back to DG, I get what I was expecting.  This is in Maya2020.2.

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mspeer
Consultant
Consultant

Hi!

 

I can't confirm the problem with EM "Parallel" + edits of the texture itself, however there seem to be problems when editing attributes of the Displacement Shader and some other issues that even can lead to a crash.

I recommend to wait until the Bug Report site is online again and then report the issue there.

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