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10-03-2014
06:54 AM
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Hello everyone,
I have this problem for a while now. Can't figure out how to Create Autoamted UV to Tiled Polygons.
For you to understand my problem here is a screenshot1 where I have selected multiple same size polygons and you can see how they are projected in the UV Editor. The idea for me that all wall parts would be overlaped in the UV Editor like in this screenshot2.
Of course I can create UV on the wall before and the copy the wall over the place. But when I have huge level, then I need to redo everything.
Thank you for any help / tips!
Andrius
Solved! Go to Solution.