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Connecting two objects into one

Connecting two objects into one

Anonymous
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Message 1 of 8

Connecting two objects into one

Anonymous
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Hello,
I use maya 2015 and I have 3 seperated objects which are connected to joints via smooth bind.
Now I want to combine the 3 polygons, so I go to mesh > combine. It combines into one
but when I move the joints the cubes moves like before, like there were seperated objects.

So I want that the objects are combined to one complete object.

Can somebody help?

(Sry for the nooby question)

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Accepted solutions (1)
2,953 Views
7 Replies
Replies (7)
Message 2 of 8

Anonymous
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Accepted solution

Try this: First combine, then delete history, then bind the object. (I think, maya remembers the history)

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Message 3 of 8

Anonymous
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Sry, but I doesn`t worked. Does someone have another solution? 😕

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Message 4 of 8

Anonymous
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Why dont model it as one object? What is your objectiv at the end? If you combine your 3 objects like you do, they have a problematic topology where they overlap. Combine is not a boolean operation ... can you remodel the object like in this gif?

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Message 5 of 8

Anonymous
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Thanks for the answer!
Yeah I could model it again, but it would be nice if I could combine it into one
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Message 6 of 8

Anonymous
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so, the only thing is: delete all history, make a boolean operation and then rebind it again to the joints ... the both objects, that aiming upwards have no subdivison between the bottom and top face, so  they cant deform exactly. (But anyway  you can control the influence of the joints to every vertice after binding in different ways. With these view vtc.: Select the vertices, then under windows > general editors > component editor you find the tab smooth skins ... there you can modify the joints and vertices and the correspondending values

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Message 7 of 8

Anonymous
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this is a late reply but, what worked for me was to do the combine process then, merge the objects (not merge to center mind you) and then lastly delete the history as stated in previous comments. hope this works for ya 🙂

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Message 8 of 8

Anonymous
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i forgot to mention, this isn't perfect. Bit of a Maya noob myself so you may have to do some minor editing and merge some vertexes and such to get it just right

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