Broken UV map when transferring to mirror object

Broken UV map when transferring to mirror object

Anonymous
Not applicable
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Message 1 of 4

Broken UV map when transferring to mirror object

Anonymous
Not applicable

Hi,

I've been having issue when transferring UV map to one side to the another. 

 

As you can see here, I have 2 armor set: The Shoulder armor and Hand armor. I can transfer Hand armor to other side without issue (using transfer attributes -> Topology) BUT when I transfer the Shoulder armor. The UV map is broken into little pieces as attached.

 

 

Capture.JPG

 

 

I don't understand why, both object is pretty much created using same modeling method. Why is it working one object but it doesn't work on the other? 

 

I also attaching the Maya file itself.

 

Thank you.

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Message 2 of 4

mihirsbcc
Collaborator
Collaborator

Nothing is wrong. Since you have done the UV map before mirroring it is copping the same too. DELETE THE History of those 2 objects  it will show upmirror UV.JPG

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Message 3 of 4

mihirsbcc
Collaborator
Collaborator

I see what is your problem. That is weird.  Quick Fix is duplicate the good one and do SCALE X AXIS NEGETIVE  ONE (minus 1). it keeps the UV intact.

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Message 4 of 4

hamsterHamster
Advisor
Advisor

No, there is no problem weirdness. Just you have topological symmetry in armor_hand, and therefore it seemingly transfers the UVs to another model. In reality, those are UVs that are located in different parts of both gauntlets.

hamsterHamster_0-1622142584633.png

In contrast, the shoulder_armor is asymmetric and TransferAttributes, puts the UVs in mirrored positions, but flipped, so you will have a mess once you apply same texture to whatever mirrored part.

hamsterHamster_1-1622143192134.png

Afaik, it is impossible to have mirrored geometry with same UVs, unless you flip the normals.


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