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Broken UV map when transferring to mirror object

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05-27-2021
01:05 AM
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Hi,
I've been having issue when transferring UV map to one side to the another.
As you can see here, I have 2 armor set: The Shoulder armor and Hand armor. I can transfer Hand armor to other side without issue (using transfer attributes -> Topology) BUT when I transfer the Shoulder armor. The UV map is broken into little pieces as attached.
I don't understand why, both object is pretty much created using same modeling method. Why is it working one object but it doesn't work on the other?
I also attaching the Maya file itself.
Thank you.