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Hi
Is it possible to add a single vertex to an empty face? A bit like as shown in this video from 3ds Max, around the 1:26 mark?
https://www.youtube.com/watch?v=6mOXeAmadCY&ab_channel=NEYOVA
I want to do something like this in Maya for a game-ready mesh, so I can close up something that won't be seen. The only thing that's kinda similar is adding a Fill Hole and then going to Edit Mesh > Merge to Centre. That sometimes works fine, but other times it can push the centre vertex outwards. Is this the only way? Or is there another and better way of achieving this?
Thanks
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