I would love to pay for a Maya LT + / expanded subscription after finishing my studies, that contains the same tools as the existing LT pack + Arnold + increased poly count cap due to exporting. (of course for a higher price range than the existing LT pack)
The base of the idea:
- Unity offers Octain as a PBR render, but it's a pure GPU based solution and the indi game dev community that are using Maya LT as a modeling tool are tipicaly not the kind that will instal a few V100 into their rigs, so the issue to run out of vRAM is always floating around due to big complex scenes / intros...
Of course, there is blender, but there are some of us who would like to stay loyal, or we simply love maya.
Please, figure out a solution Autodesk! Or make income based subscription plan for indi game devs for Maya.