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Hi, I have a a problem were I unwrap my mesh into 3 separate UVS in Maya LT and export into Substance Painter like I normally would with multiple UV maps however only 1 UV map shows up in painter? Does anyone know what might be going on? The same thing happens when I import the model into Marmoset Toolbar and Unreal Engine so it can't be painter.
Operating system: Windows 10
Version: Maya LT 2018
Steps to reproduce problem:
1. Create mesh inside of Maya LT without exporting
2. UV unwrap the model in the UV editor with 3 different UV maps
3. Export model as OBJ with no "File type specific options" enabled
4. Import into Substance painter, Toolbag, or UE4
Solved! Go to Solution.