Hi.
I keep getting the polygon limit limitation when i try to export my scene to unity. I have reinstalled Maya LT and updated unity to the newest version ( 2019.1.12f1 ).
Everything works fine as long as I stay under the limit, so I know that it's not that Maya LT cant "see" the unity project.
I tried trouble shooting it by making a super simple scene, two spheres 400 divisions on each side. I can send one flawlessly over and everything updates in unity as it should, but i cannot send both of them over at the same time?
I have updated both windows 10 and gotten the latest driver for my graphics card. I hope someone from support can help me with a solution since this is something that should work out of the box with no hiccups.
Kind regards
Adam
Hi.
I keep getting the polygon limit limitation when i try to export my scene to unity. I have reinstalled Maya LT and updated unity to the newest version ( 2019.1.12f1 ).
Everything works fine as long as I stay under the limit, so I know that it's not that Maya LT cant "see" the unity project.
I tried trouble shooting it by making a super simple scene, two spheres 400 divisions on each side. I can send one flawlessly over and everything updates in unity as it should, but i cannot send both of them over at the same time?
I have updated both windows 10 and gotten the latest driver for my graphics card. I hope someone from support can help me with a solution since this is something that should work out of the box with no hiccups.
Kind regards
Adam
I have the same issue, I even get that when I send or export as fbx less polygons than that.
I have the same issue, I even get that when I send or export as fbx less polygons than that.
Sorry for not posting my solution until now.
After lengthy conversation with Autodesk Support, I found out that the solution for the problem I had was that my MAYA was set up to us the “OS Native” and NOT “Maya Default”.
With OS native you get a poly limit, and with Mata Default you have no poly limit when exporting to unity?? That surprised even the supporter.
Go to Windows -> Preferences -> Files/Projects, down in the bottom part you will find the File Dialog. Check and see if that is set to OS native, if so, change it to Maya Default.
Hope it helps.
//Adam
Sorry for not posting my solution until now.
After lengthy conversation with Autodesk Support, I found out that the solution for the problem I had was that my MAYA was set up to us the “OS Native” and NOT “Maya Default”.
With OS native you get a poly limit, and with Mata Default you have no poly limit when exporting to unity?? That surprised even the supporter.
Go to Windows -> Preferences -> Files/Projects, down in the bottom part you will find the File Dialog. Check and see if that is set to OS native, if so, change it to Maya Default.
Hope it helps.
//Adam
That doesn't help me somehow, I still get the error message and nothing gets exported. Send to Unity also doesn not bypass 250000 polygon limit for me.
That doesn't help me somehow, I still get the error message and nothing gets exported. Send to Unity also doesn not bypass 250000 polygon limit for me.
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