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02-10-2016
09:12 AM
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Hi,
i was exporting a rigged character to unity and a strange deform-problem occours.
First picture shows the body with rig in maya:
(the rig is not the normal form , i removed some joints to fit the joints to Kinect-joints-form).
This image shows how the character appears in unity:
If i import the model without the rig the model is in a good shape.
Can someone help me what could course that ?
Thx in advanced - Mathias
Solved! Go to Solution.