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UV map field in 2D texture node

UV map field in 2D texture node

Hello,

 

Could we have simple input field in 2d Texture placement Attributes where we could specify whatever uv set we need?

 

Artists can't debug surfaces in hypershade because we are forced to use python code for uv maps.

Every time they want to change something, whole code needs to be updated instead of simply editing one field in shader

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