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update material workflow

update material workflow

I'm not giving up on this one haha

There should be a menu to see and manage all materials. Prefereably in the outliner under a seperate tab. The hypershade simply doesn't cut the mustard at the moment. The concept of 'shader', 'material' and 'shading group' gets used in different ways in different parts of the software. Shading groups are at the end of a material node graph and should be considered the Material that you assign.

5 Comments
g2m.agent
Collaborator

try this script  Material Manager:

https://gumroad.com/dennisporter3d

chrome_2018-11-13_15-17-09.png

userX4542
Advocate

Thanks for the link. I have seen this script before. It's quite good, but I think something as fundamental as materials ought to come with the software and be fully integrated by autodesk. 

Alexx31
Advocate

There are several similar requests in this forum, all about the material workflow issue which is outdated in Maya…

Autodesk should review them all together:

See also my comment here:

https://forums.autodesk.com/t5/maya-ideas/quick-access-to-basic-maps-diffuse-refl-refr-normal-spec-d...

Kloworks
Advocate

They really need to update the hypershade manager, its really old and slow. 
i kind like how blender material compare to maya.

blender :

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maya:

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BenediZ
Collaborator

@Kloworks Wow, this is amazing! Really stunning logical panels with readable number fields.

At least just a simple job for an average layout designer and helps so much 😉 !!!

I hate to hear so often about Blender, but I love that this presses all the big software companies not to fall asleep.

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