(Copied from original User Voice forum)
"I would like to see a Spline Toolkit and splines that worked like the splines in 3ds Max [faster/easier than Maya's curve tools.].
I often switch to 3ds Max to work with splines which eventually get converted to polygon objects and brought back into Maya. I love how in 3ds Max I can manipulate a spline the same way I can in AutoCad or even Illustrator. I can fillet a point, weld points together, etc."
"I want a better fillet on curves. Basically just the same feature as in MAX where you can select all the vertices on a curve and fillet them in one step. In Maya you now have to select all the vertices, separate them into several curves, then fillet two curves at the time, then the next two, then the next etc, then attach the curves back together"