While working on a project I ran into a serious limitation with Maya's nParticles. My goal was to create an emitter where the geometry is cubes (hence why I need to use an instancer) and the cubes would slowly fade into different colors based off of their lifespan. Of course, on normal particles this can be easily done using RGBpp. However I need to use an instancer, and Maya does not allow RGBpp to effect instancer geometry, leaving me in an inconvinient spot where I'm likely not going to be able to achieve the effect I'd like. I think a bit of a rework for instancer geometry to sort of "modernize" it and add new capabilities would be beneficial, as I've seen many other people trying to achieve similar effects as well, but being unable to.