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Real time collision deformer

Real time collision deformer

It would be really nice to have a real time collision deformer which handles volume preservation like seen on Disney papers (https://www.disneyanimation.com/technology/publications). It Also be helpful for baking daformations to use as PSDs in case of backwards compatibility.

https://disney-animation.s3.amazonaws.com/uploads/production/publication_asset/18/asset/elasticSkinn...
https://disney-animation.s3.amazonaws.com/uploads/production/publication_asset/21/asset/collisionDef...


4 Comments
Anonymous
Not applicable

Another really must have feature should be Implicit Skinning shown in siggrpath 2013
https://vimeo.com/105364564

Anonymous
Not applicable

@Anonymous wrote:

It would be really nice to have a real time collision deformer which handles volume preservation like seen on Disney papers (https://www.disneyanimation.com/technology/publications). It Also be helpful for baking daformations to use as PSDs in case of backwards compatibility.

https://disney-animation.s3.amazonaws.com/uploads/production/publication_asset/18/asset/elasticSkinn...
https://disney-animation.s3.amazonaws.com/uploads/production/publication_asset/21/asset/collisionDef...



It would be really great, it is very necessary, please Autodesk, consider this request.






ramairou
Explorer

Major studios are going on this direction implementing things like Implicit skinning.
Another must have would be a radial basis funtions based node to trigger PSDs, it's the future beyond set driven keys

mtherrell
Explorer

any real-time collision deformer should handle inter-collision. for instance two spheres pressing into one another where they both have a mutual  inter-collision response to each other. even better would be to be able to paint regions of mutual inter-penetration response onto a single mesh.. imaging a hand mesh where the fat of the fingers collide with one another when a fist is made.

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