(Copied from original User Voice forum)
"Make polycount HUD display the actual number of verts like Unreal and Marmoset Toolbag."
"The Maya polycount HUD does not display the actual number of verts your model will be once it's imported into a game engine or any other real time rendering solution. This can be quite misleading when you import your 900 vert mesh from Maya into Unreal and it becomes 1400 verts. The reason for this appears to be the fact Maya does not take into account UV splits and hard/soft edges. In game engines these all add extra verts, please add an option, or another print out in the existing HUD which tells you the total number of verts like the Unreal engine does or Marmoset Toolbag does."