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Polycount HUD: Game vertex count

Polycount HUD: Game vertex count

(Copied from original User Voice forum)

 

"Make polycount HUD display the actual number of verts like Unreal and Marmoset Toolbag."

 

"The Maya polycount HUD does not display the actual number of verts your model will be once it's imported into a game engine or any other real time rendering solution. This can be quite misleading when you import your 900 vert mesh from Maya into Unreal and it becomes 1400 verts. The reason for this appears to be the fact Maya does not take into account UV splits and hard/soft edges. In game engines these all add extra verts, please add an option, or another print out in the existing HUD which tells you the total number of verts like the Unreal engine does or Marmoset Toolbag does."

4 Comments
hannesdelbeke
Enthusiast
ilieweili
Explorer

Where could I see the menu item of Game Vertex Count, I can't see it even when I ticked the plugin and restarted maya, the video didn't say where to open it while doing some operation with cursor outside screen area.

hannesdelbeke
Enthusiast

you can find it in the headsup display menu once the plugin is loaded !

hannesdelbeke_0-1641561777425.png

 

ilieweili
Explorer

Found it, you saved me, thanks!

By the way, do you know if there is a duplicate relative function for 3DsMax.

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