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Better tools for editing vertex normals

Better tools for editing vertex normals

(Copied from original User Voice forum)

 

"To hardly have vertex normals tools in Maya is simply ridiculous.

We need:

A tool able to replicate... er... last vertex normal selected.

A tool able to average normals. Let's say, pick up some vertex normals, and apply average to last one.

A tool to make real planar faces into real planar faces. This is, no more "rounded borders" surfaces with a transition of normals from a side to the other.

Vertex normals needs documentation and learning."

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