(Copied from original User Voice forum)
"Maya Fluids can look really great at high resolutios. However caching this takes up a ton of disk space and I/O bandwidth. Why not use that nice efficient sparse voxels open-source OpenVDB format from DreamWorks to store them instead? You know that your competitor Houdini has already announced support for this, BTW?
Of course, bonus points for integration with SOuP / wavelet upres functions / general voxel interoperability awesomeness!"
"Another user pushing for this. Even if it is just the basic toolkit (with VP2 support) that should suffice for an initial release. Unless rewriting Maya Fluids to utilize OpenVDB under the hood is planned, just being able to convert or natively support assets from other applications would be immensely helpful. It’s high time Maya has added support.
I’ve built a copy of OpenVDB for Maya 2018 in Linux, and it’s not a simple task. On Windows I’m finding it nearly impossible with newer versions."