A setup in which you have a unique form of transferring attributes simply based on the listing in the node editor per model. Similar to "In mesh & Out Mesh". You simply select or create a transfer node, and allow it to influence either the model directly or a rigged model's original object. From there you can delete the connection and have both models separate, and then remove the source model and have new attributes without having to worry about construction history, since there maybe a time you may need what's in your construction history besides what's transferred from one model to the next.
This can also make things efficient if you would like to keep your rigging process but save-as a new model design