(Copied from original User Voice forum)
"Fix per-face assignments."
"The per-face assignment of materials in maya doesn't work well with renderlayers. This is known since maya 7.0
The 3dsmax multi-sub object shading system allows per face shading assignments in an organized way that wouldn't break renderlayers. Groups of faces on a single mesh get an ID. Then you have a master shader that specifies which sub-shader is applied to each of the IDs. This allows for safe use of face selections and the ability to reuse entire lookdev (for a whole car for example) just by defining the IDs on the new mesh. so powerful."
"The 3dsmax multi-sub object shading system allows per face shading assignments in an organized way that wouldn't break renderlayers. Groups of faces on a single mesh get an ID. Then you have a master shader that specifies which sub-shader is applied to each of the IDs. This allows for safe use of face selections and the ability to reuse entire lookdev (for a whole car for example) just by defining the IDs on the new mesh.
so powerful."