cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Multi/Sub-Object material & Material ID's (also for 3dsMax compatibility)

Multi/Sub-Object material & Material ID's (also for 3dsMax compatibility)

3dsMax has a powerful non-destructive workflow with assigning material-IDs individually to faces or even objects.

This way you can easily control a complex shading for any object, which is maybe made of 10 or more different shaders (called "sub-materials")

Then shaded only with one "Multi/Sub-Object material".

1.) It would be great to have that system in Maya. Material IDs are also useful for many other tasks, e.g. to clearly address faces for VFX/particles.

2.) It would make it possible to import shaders from 3dsMax

(at the moment it's the main reason, why 3dsMax scenes are incompatible! because Maya doesn't know Material ID's and has no corresponding shader)

 

multi-subobject material2.jpgmulti-subobject material.jpg

Attached screenshots for people who don't know the system.

Note: It is not the same as texture layering or layered shaders, instead, it has a very simple clear layout.

But it relies on Material IDs, for which it would need a clear simple system to assign them.

 

1 Comment

Lots of things in 3ds max are very thoughtful. Very robust software

 

Can't find what you're looking for? Ask the community or share your knowledge.

Submit Idea