(Copied from original User Voice forum)
"I would like to see a bigger, more robust collection of 2D and 3D procedurals in the Maya / mental ray base libraries.
My top ten list:
- inverse occlusion (edge detection -- think Vray's dirtmap shader)
- directional occlusion
- 3D "primitives" (Uses the 3D placement node to create a 3d textural sphere, cube, cylinder, etc inside of its bounds)
- cavity (think Zbrush's default red-clay)
- cellular
- voronoi
- UV-shell ramp (ramps whose "position" is driven by UV shell borders)
- Plaid (multiple layers of grids, checkers, and color variations in one node)
- Swatch (single constant color)
- Panels (randomly divided rectangles)"