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More default 2D & 3D procedural textures

More default 2D & 3D procedural textures

(Copied from original User Voice forum)

 

"I would like to see a bigger, more robust collection of 2D and 3D procedurals in the Maya / mental ray base libraries.

 

My top ten list:

  • inverse occlusion (edge detection -- think Vray's dirtmap shader)
  • directional occlusion
  • 3D "primitives" (Uses the 3D placement node to create a 3d textural sphere, cube, cylinder, etc inside of its bounds)
  • cavity (think Zbrush's default red-clay)
  • cellular
  • voronoi
  • UV-shell ramp (ramps whose "position" is driven by UV shell borders)
  • Plaid (multiple layers of grids, checkers, and color variations in one node)
  • Swatch (single constant color)
  • Panels (randomly divided rectangles)"
4 Comments
trevor.adams
Alumni
Status changed to: Under Review
 
trevor.adams
Alumni
Status changed to: Gathering Support
 
klaudio2u
Enthusiast

It would be great if you guys, besides textures mentioned above, ported the OSL Map and workflow recently added to 3dsMax into Maya. That would allow some really nice possibilities, use lots of free online maps, etc.  

Key points are: 
- Default library of OSL presets 
- To be render agnostic and that you can render it in V-Ray, Octane, Corona, Arnold, etc. 
- To be able to write your own OSL map or/and edit existing ones with compiling code as you go and save them as presets. 
- For both 3dsMax and Maya maps to be compatible and you can easily copy paste code, presets, etc between the apps. 


Some nice example of what people are doing with it already > https://www.youtube.com/watch?v=_emOrF-UE_0
3ds Max basically an entire workflow tutorial > https://www.youtube.com/watch?v=SJZWAqlzqS8

ryanVQGVU
Enthusiast

You have included other procedurals like rings, scallop, streaks, denim, etc. 

BUT they are not active by default, and major renderers don't support those textures, probably because they have been hidden, and don't seem important. So please include these hidden textures, and many more as defaults. 

 

But having a larger procedural palette to choose from would offer a huge bang for your buck. It changes the game for any lighter. 

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