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This is actually one idea, both suggestions are about Maya's Python performance limitations.
Maya for Windows is built with newer version of Visual Studio and contains a Python 2.7 that is usually built with VS 2008 so any packages installed with pip or conda won't work. Every package should be built by user and that's not a simple thing to do even for experienced software engineer. NumPy and SciPy became a necessity in crunching big numbers so every software engineer or studio that use Maya have to build these packages on their own. It wouldn't be a big problem for Autodesk to ship Maya with most commonly used Python packages like numpy, scipy, matplotlib, pyopencl, pyopengl, pycuda, PIL... and that would probably mean a lot of new customers for Autodesk.
Second thing is that Maya should allow multithreading with Python. Parts of the software should probably be rewritten so that most of the functions are thread safe. That is probably a massive amount of work, but it is really awkward to use 1 thread for computations in 3D in 2018 while almost everyone has 4+ core CPU's.
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