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Maya rotation interpolation default Quaternion Tangent Dependent Bug

Maya rotation interpolation default Quaternion Tangent Dependent Bug

When the rotation interpolation is quaternion and automatic frame filling is enabled, the object is rotated by more than 100 degrees without pressing the S key. When playing the animation again, it is found that the object is inverted, and no one noticed this bug. Maya should not have this animation bug. Please fix this animation automatic frame filling problem!!!

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