cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Maya 2020: New(!!!) node graph, please :)

Maya 2020: New(!!!) node graph, please :)

 

Maya 2020.jpg

 

73 Comments
BenediZ
Collaborator

looks great, I didn't know houdini has that kind of modern node graph, too...

(there are various similar threads in the forum, each mentioning such topics)

 

Just want to complement some features from Nuke

- you can hide Input connections

- you can toggle a preview thumbnail on any node, also static

- you can add description add the node itself

- small overview picture if parts are hidden

- easy bypassing of nodes (just toggle, not need of reconnecting)

- never messes up with new nodes on top of the nodegraph, when window is open during work

and much more to look at...

nuke node editor.jpghidden inputs.jpg

 

option to bypass nodes.jpg

johnkeates2865
Advocate

I haven't used Houdini but yes, Nukes node graph is a pleasure to use. 

Maya Node Graph is Terrible )):

aaronfross
Collaborator

The Node Editor is the new Hypergraph.
Node Editor is not perfect, but it's much better than the antiquated Hypergraph.

hj_panorama
Explorer

I'm Maya user for almost 15 years, and Houdini user for 3 years, and I will never, never come back to Maya except for just modeling or some animation.

I feel like deceived all these years, I wish I could find out about Houdini sooner.  

 

Anonymous
Not applicable

I suggest keeping an eye on what comes out of SIGGRAPH... 7.31.19

 

Cheers,

Mike

BigRoy
Advocate

I wonder if for many the Bifrost Graph just released would solve this? Or whether they still eventually would consider this a separate issue since it's still a disconnected node editor from Maya. Anyone who wants to chime in with some input as soon as you've extensively played with Bifrost?

 

See: https://area.autodesk.com/blogs/the-maya-blog/introducing-bifrost-for-maya/

johnkeates2865
Advocate

Nope. Still the same node editor. I tried it and it was instantly cranky. Maybe they will migrate the bifrost one over (I am assuming that it is better but haven't tried it).

siggraph 2019_Bifrost

siggraph 2019_Bifrost_02.jpgsiggraph 2019_Bifrost.jpg

 

johnkeates2865
Advocate

Thanks for the images, but not sure of the relevance here. The fact is that Mayas node editor hasn't changed. Bifrost is a separate thing.

abercaine
Advocate

yeah and just to add on top of that mess as it wasn't enough to have the most retarded node editor in the history of nodal systems.
You have this wonderful bug reported in 2018 and still not fixed, if you have many node graph tabs; in some cases just before saving the file, maya will delete some nodes just before saving the file.
Deleting a node that you might not even notice right away thinking that everything is normal, but not after few saves you are wondering why things are missing or are not working anymore.

 

Here is the thread, i spent few days hunting this bug, the repro step are described and everything is explained and reproducible. But no doesn't seem to be important, in my example file it's a mash node but other nodes are affected.

So at the end when you thought that you will have a little relief for organizing your nodes with tabs, well no you can't because you will take the risk to lose you work just before the save happens, really vicious.        

https://forums.autodesk.com/t5/maya-forum/issue-maya-deleting-node-just-before-saving/m-p/8089892      

BenediZ
Collaborator

First of all, I think the Maya team is really doing a great job despite this is of course WIP and many people expect a lot different things to be solved at the same time...

 

To sort it this into topics, I can make out about 3 different topics:

1. Buggyness of the node graph in production like some other described

2. UI (ability for simple notices/ colorful backdrops, bypassing of nodes, option to hide incomeing connections)

which would make my life a lot easier and helps to break the grey node desert

As someone who is teaching I am focussed on usability, clear readability and easyness of use. And there are high standards set from almost all other "serious" softwares.

As this is nothing deep, nothing that affects any calculation, only simplest UI design, I think this is just a question of implementing it 😉

3. Many want all those hypershade/nodegraph/bifrost etc. merged into one more versatile powerful graph.

(If I forgot something, let me know)

 

 

 

Alexx31
Advocate

Followed yesterday a tutorial in Davinci Resolve – and have been happy about a simple button to toggle any node on and off... so important for look development and any non-destructive workflow...

 

 

davinci bypasse nodes.jpg

 

 

 

 

 

 

 

BigRoy
Advocate

Followed yesterday a tutorial in Davinci Resolve – and have been happy about a simple button to toggle any node on and off... so important for look development and any non-destructive workflow...

 

I think that's exactly the hardest part with Maya's node graph. The difference with those node graphs and the one in Houdini is that the node graph doesn't embody a multitude of data but every input/output passes along a single datatype. That's also why you'll likely see a lot more branching in Maya's graph coming into and from a single node. It's more granular/low-level. The biggest downside being that you couldn't just disable the node as you wouldn't know what input to pass through the data from.

 

Potentially this could be done for the majority of nodes by designating a main input and related main output on the node. E.g inputGeometry -> outputGeometry or for multiplyDivide the first input is the main input and the output the main output. Once every node is capable of "telling" what to pass through for the output, then this disabled state becomes feasible and actually interesting for use. 🙂

 

Maya does have the concept of "Do nothing" for node states. I wonder why that never took of to become this "toggle" in the node graph. Once that functionality works it would improve usability by tons!

BenediZ
Collaborator

It must be easy at least for any node, which doesn't convert the data type.

 

As a workaround there could be a "Default state" implemented, where everything is zeroed out.

Toggling the "Bypass" button would under the hood only activate/deactivate the "default" state.

(It's the same toggle priciple like the buffer curves in the graph editor, only that the user doesn't see the switch, the values were still kept greyed out in the number fields, but in reality they are toggle set on default)

So simple.

This is toggle state is just the state when the node was created, where nothing happens.

 

BurkhardRammner
Collaborator

We have been asking for a functional hypergraph replacement for nearly a century now.

And what happened? A half baked node editor, totally unusable. Right today it occured to me again that I opened the hypergraph by accident while some node was selected (being in a large container). So what? I had to wait like 30 minutes until the hypergaph was open and it took another 20 minutes or so until it was closed again.

Edited by
Discussion_Admin

snake3y3s
Enthusiast

just out of curiosity sake... howcome you are using the Hypergraph when the new Node editor is better and easier to navigate/use?

 

YES... it also has some MAJOR flaws, but its still far better.

it does change your layout when you add nodes or plug things in, and it needs some additions, but it has been far more useful

BurkhardRammner
Collaborator

howcome you are using the Hypergraph when the new Node editor is better and easier to navigate/use?

 

 


I simply cannot work without the use of containers. This forces me to use the hypergraph.

snake3y3s
Enthusiast

Guess thats one of the many lacking features...

BurkhardRammner
Collaborator

Guess thats one of the many lacking features...

 

 


It is __the__ showstopper and I cannot believe that its still not done.

Really, this is 100% unbelievable to me (since 2012 not done)

Any comment on this, AD?

Can't find what you're looking for? Ask the community or share your knowledge.

Submit Idea