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Make Maya's nodes not name-dependent

Make Maya's nodes not name-dependent

This would be quite the change, of course, but change Maya to no longer be name-dependent for its nodes.

 

It would really speed up user's workflow if we didn't have to be so concerned about manually typing in extensions to node names ("george_grp" and "george_curve").

 

Then for scripting, Autodesk could come up with a consistent, internal naming convention for object extensions.

 

So if I have a group and a curve both named "george," and say Maya's official extention for groups is "_grp" and "_crv" (or something like that), then the user just has to apply the appropriate extension types while scripting to avoid naming conflicts.

 

It appears Maya already has a way to internally distinguish between objects, since it assigns the appropriate icon to each object, and I've never seen that break, even if I attempt to rename everything "george."

 

Cheers,

Nathan

1 Comment
tj.galda
Alumni
Status changed to: Archived
 

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