cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Component Tags used as Inputs in Modelling Operations

Component Tags used as Inputs in Modelling Operations

It's great that u can used Component tags as Inputs for deformers making it procedural but it would be nice if modelling operations had the same luxury like Houdini. Each modelling operation should have a Modelling Tab like how Deformer have Deformer Atributes where u select the Component Tags.

As an example i was playing with the new Boolean Editor and it's great that it auto creates Component Tags for the newly creates edges so u can easily bevel them however if the Bevel node had a Component Tab in it then the Bevel would be procedural so if u move the boolean objects the bevel still works correctly.

2 Comments

bump to this!

mickeal_alex
Enthusiast

@Kranos_Orphydian  It appears this was added automatically in the latest version of Maya so that if u apply bevel over a resulting boolean mesh it bevels only the intersection edges the problem is like in Autodesk fashion they add half-assed features instead of adding full deep features. If a modelling slot was added to every modelling operation for component tags the implications would be vast, who knows what could be done when inserting components directly into modelling operations from previous operations, maybe even adding a group node like in Houdini or Soup to add and remove edges from a bevel like i did in an old video tutorial. Houdini has component slots by default with all the nodes and Maya is still trying to catch up, i really wish they'll add this feature to allow for more flexibility for the entire modelling system.

Can't find what you're looking for? Ask the community or share your knowledge.

Submit Idea