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Circularize - add option to make all circles the same area size.

Circularize - add option to make all circles the same area size.

Please check the attached image first to get a rough idea of what i mean. 

Currently, Circularcularize makes circles, obviously, from selected verts/edges/faces and it does that good. Often times you have a selection of faces islands of various sizes (as seen in the attached image) on the same surface and you want to make, for example, screws holes which are usually expected to be exactly the same size but since our area size of a selection of faces is different you end up with circles which some are noticeably bigger and other smaller. 
The only solution is to then manually select each created circle and orient and scale them so that all of them are the same size. This is usually easy if you have just a few but as soon as you have even 5+, let alone 20-30 or more then this is a problem. 

What it would be great to have is an option (toggle on/off) where you have a selection of "faces islands" (or other components), from which you want to make multiple circles at the same time, exactly the same circle size (or try to make the same size).  I guess the initial calculation for circle size could be made based on an average area size of all circles in the selection, for example, if one circle is 10 units and the other is 5 then it would make both circles exactly 7.5 units.

IMPORTANT part is that this is an on/off option which means that when you turn the feature "on" it would make all circles the same size but then you would be able to still use all other Circularize features to change radius, twist, add divisions, etc.

Some potential names for the feature: Average Size, Equal size, Equal area size, Equalize, Make same size....

1 Comment
g2m.agent
Collaborator

It is a bit complicated to calculate the area, especially when the area is on another curved surface.

Instead, the radius of each circle can be calculated. as long as the radius is the same, the result should not be too different. Maya is not CAD and does not need to be particularly precise.

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