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Better Texture Baking

Better Texture Baking

(Copied from original User Voice forum) 

 

"Maya Transfer maps is super slow, so plz update it with below feature.

  • Generate a Normal, Derivative, Displacement/Height, Ambient Occlusion, Concavity and Convexity maps of selected object
  • Ultra High Resolution Support"

Some links:
www.knaldtech.com 
www.knaldtech.com/docs/doku.php?id=welcome_to_knald 
www.xnormal.net/

http://quixel.se/usermanual/quixelsuite/doku.php?id=gettingstarted

2 Comments
g2m.agent
Collaborator

also have ablity to bake new textures from the existing textures. like "baking Normal Map from Normal Map".

like Blender: https://blenderartists.org/t/baking-cycles-procedural-normals-to-texture/621296

 

This feature will greatly enhances the texture workflow of the game.

for example:

I have a cap model and it already has BaseColor Map, Metallic Map, Normal, Height and AO. I want to cover the floor with it, and bake the texture to a float mesh.

BenediZ
Collaborator

So if you are interested in better Texture Baking, please now vote here:

https://forums.autodesk.com/t5/maya-ideas/export-of-all-base-maps-lookdev-for-interchange-import-in/...

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