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Export of all base maps (LookDev), for interchange/import in Substance etc.

Export of all base maps (LookDev), for interchange/import in Substance etc.

Currently we can import everything from Substance into Maya. But we can not export our Shader base maps from Maya to Substance to work on detail there. (or any other software)

It should be the same kind of Export Dialogue in Maya like Substance has (see attached screenshots), which lets you export all basemaps (diffuse, reflection, refraction, specular, gloss, bump, normal etc. ...) to other applications.

Especially with large node networks, that already obtained tweakings inside Maya, there is no good possibility to get them out at high quality.

The power of Substance is their simplicity: Whatever large shader network was created there, you can export it within seconds whereever you want.

-> This function should support at least 8k and could be merged with Maya "convert to file texture" (Hypershade).

So the great additional advantage would be, to be able reduce large networks (once the artist is finished with tweaking a shader) into overseeable base maps.

That reduces also render time and pipeline workflow and is more artist friendly to read in big scenes.

Export Preset for a selected shader or for all shaders of the sceneExport Preset for a selected shader or for all shaders of the scene8k and UDIM support8k and UDIM support

1 Comment
BenediZ
Collaborator

Hello,

thanks for supporting. I would like to encourage you to vote also for the same feature reversely in 3dsMax.

I hear from many of us, who struggle with getting 3dMax shader assets exported into Maya.

I've suggested in 3dsMax Ideas the same for enabling the export of Maps into Maya:

https://forums.autodesk.com/t5/3ds-max-ideas/baking-amp-export-of-all-base-maps-for-exchange-or-redu...

 

There are nodes in 3dsMax, that aren't imitable in Maya (or only with incredible time-consuming effort).

Such a basic export functionalety would expand the primitive "Send to Maya" and "Send to Max" functionality.

Should be actually in the native interest of Autodesk itself!

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