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Alembic: Option to output geo and animation separately

Alembic: Option to output geo and animation separately

(Copied from original User Voice forum)

 

"Separating geo from animation using alembic will allow a lighter or FX artist to more easily separate their workflow (dependency) on the geometry received from off a rig or other department. That way a lighting setup/ fur setup with different UV assignments, history, nodes connected etc, can be maintained as a separate process, while only needing to update vertex animation, versus trying to reconnect stuff to new geometry.. Cortex can do this.. Alembic should definitely do this!"

1 Comment
p8erto
Contributor

A much more elegant system is available in http://multi-verse.io using Alembic Layering.

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