Xgen lighting problem
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Hi all, I am new to Maya Xgen function, I learnt from online tutorial, but still couldn't fix my problem.
I created a rigged model and apply xgen on it, then I reference the rigged xgen model to the animation scene. However when I apply the lighting to the animation scene and render with mental ray, the xgen model becomes totally different. All I want should be similar as the preview in workspace. I use maya 2016 sp6, i applied xgen_hair_physical as geoshader, and i used same map in Primitive Color, tip color and root color since I want to draw the pattern on model. Could you please help me to light it correctly?
Moreover, I have seen in the tutorial about groom bake, should I apply it before rendering the whole animation scene?
Thanks a lot!
